Urooo

Demonic Shaman of the Napalmic Arts

Description:

Level 2 Infernal Warlock
Size: medium
Gender: F
Alignment: CE
Deity: Yeenoghu
Age: 3
Height: 7 ft 4 in.
Weight: 305 lb
Current XP: 1,000
Next level: 2.250

Str: +1 [13]  (checks: +2)
Con: +4 [18]  (checks: +5)
Dex: +1 [12]  (checks: +2)
Int: +2 [14]  (checks: +3)
Wis: 0 [11]  (checks: +1)
Cha: +1 [12]  (checks: +2)

Senses
Passive insight: 16
Passive perception: 13
Vision: low-light

Skills
Acrobatics: +3    (+2 untrained, +1 Dex, +1 half-level, -1 armour)
Arcana: +5    (+2 untrained, +2 Int, +1 half-level)
Athletics: +3    (+2 untrained, +1 Str, +1 half-level, -1 armour)
Bluff: +7    (+5 trained, +1 Cha, +1 half-level)
Diplomacy: +4    (+2 untrained, +1 Cha, +1 half-level)
Dungeoneering: +3    (+2 untrained, +0 Wis, +1 half-level)
Endurance: +6    (+2 untrained, +4 Con, +1 half-level, -1 armour)
Heal: +3    (+2 untrained, +0 Wis, +1 half-level)
History: +5    (+2 untrained, +2 Int, +1 half-level)
Insight: +6    (+5 trained, +0 Wis, +1 half-level)
Intimidate: +9    (+5 trained, +1 Cha, +2 gnoll, +1 half-level)
Nature: +3    (+2 untrained, +0 Wis, +1 half-level)
Perception: +3    (+2 untrained, +0 Wis, +1 half-level)
Religion: +5    (+2 untrained, +2 Int, +1 half-level)
Stealth: +3    (+2 untrained, +1 Dex, +1 half-level, -1 armour)
Streetwise: +4    (+2 untrained, +1 Cha, +1 half-level)
Thievery: +6    (+5 trained, +1 Dex, +1 half-level, -1 armour)

Languages: Abyssal, Common

Feats: Jack of All Trades, Armour Proficiency (Chainmail)

Equipment: Morningstar, chainmail armour, standard adventurer's kit, thief's tools, 10-foot chain, collection of scalps

Gold:

 

Init: +2    (+1 Dex, +1 half-level)
Speed: 6 squares    (7 gnoll, -1 chainmail)
If I move at least 3 from starting square, I gain Concealment (-2 to attack me) until end of next turn.

AC: 17    (10, +1 half-level, +6 chainmail, no Int bonus because heavy armour)
Fort: 15    (10, +1 half-level, +4 Con)
Ref: 14    (10, +1 half-level, +2 Int, +1 class)
Will: 13    (10, +1 half-level, +1 Cha, +1 class)

Action points:

Temp HP:
HP
: [35]
Bloodied: 17 (Blood Fury: +2 dmg rolls)
Heal surges per day: 10
Each heals: 8 HP

Warlock's Curse (minor)
Target: nearest visible enemy
Effect: I will be able to do +d6 damage on hits to him, once per round.
When he falls to 0 HP, I gain 2 temp HP (my level).
(Many curses can be active at same time.)

Basic Morningstar Attack (standard)
Target: adjacent enemy
Attack: +4 vs. AC    (+2 prof, +1 Str, +1 half-level)
Damage: d10+1 (extra d6 if cursed) (extra +5 if 2 allies are adjacent to target)
Keywords: attack, melee

Basic Eldritch Blast (standard)
Target: 1 enemy, up to 10 squares
Attack: +5 vs. Reflex (+6 if no ally is closer)    (+4 Con, +1 half-level)
Dmg: d10+4 (extra d6 if cursed)
Keywords: arcane, attack, implement, ranged

Hellish Rebuke (standard)
Target: 1 enemy, up to 10 squares
Attack: +5 vs. Reflex (+6 if no ally is closer)    (+4 Con, +1 half-level)
Dmg: d6+4 (extra d6 if cursed) fire dmg. If I am damaged before end of my next turn, he loses another d6+4.
Keywords: arcane, attack, fire, implement, range

 

Diabolic Grasp (encounter, standard)
Target: 1 tiny to large enemy, up to 10 squares
Attack: +5 vs. Fortitude (+6 if no ally is closer)    (+4 Con, +1 half-level)
Dmg: 2d8+4 (extra d6 if cursed), and slide him 3 squares in any direction
Keywords: arcane, attack, implement, ranged

Beguiling Tongue (encounter, minor)
Effect: gain +5 to next Bluff, Diplomacy or Intimidate check this ecounter
Keywords: arcane, utility

Intimidate (standard)
Target: 1 or more hostile enemies
Check: -1 vs. Will (+4 after using Beguiling Tongue)
Modifiers: extra -5 if doesn't speak Common or Abyssal; extra +5 if it is only unfriendly (not hostile)
Success: force bloodied target to surrender, or get any target to reveal secrets or force to take different action
Fail: can't try that target again this encounter

 

Flames of Yeenoghu (daily, standard)
Target: 1 enemy, up to 10 squares
Attack: +5 vs. Reflex (+6 if no ally is closer)    (+4 Con, +1 half-level)
Dmg: 3d10+4 (extra d6 if cursed) fire dmg
Effect: Takes ongoing 5 fire dmg beginning of his turn (save ends)
Keywords: arcane, attack, fire, implement, ranged

 

Bio:

Appearance

  • Looks absolutely insane with demonic grin and fangs sticking out
  • Wearing bloodstained knee-length chainmail robe with pointed hood
  • Tattered strips of black and crimson cloth hang from the chainmail
  • Hole in back for tiny vestigial bat wings
  • Claws always held forward, ready to sprout napalm
  • Bloody black-metal morningstar hanging from belt (two-handed spiked mace)
  • Necklace of bones and fangs, trophies of beasts hunted

Personality

  • Pyromaniac
  • Collects scalps from dead enemies to make offering to Yeenoghu
  • Brutally asserts her dominance over other gnolls

History

  • At odds with roflmao for role as party's alpha female and tribe's second in comman

Quotes

  • "All hail Demon Lord Yeenoghu!"
  • (opens jaws and unleashes a blood-curdling, demonic roar)
  • "Burn! Burn! Burn!"

 

Urooo

Servants of Yeenoghu Sonja